[MUD-Dev] Wanted: Lead Designer and Lead Technical Artist

Matt Mihaly the_logos at achaea.com
Tue Jul 22 20:24:31 CEST 2003


<EdNote: Previously posted on Meta>

We're looking for a lead designer ad lead technical artist for a 3d
graphical mud (or MMORPG if you prefer). The we is Iron Realms
Entertainment (formerly Achaea LLC) in conjunction with a few
partners that bring a lot to the table. I know, I know, what
business does a company our size (6 full-timers currently) have even
thinking about this? I'm including the following only to try to get
taken more seriously in this search.

  It's got an 8 figure budget attached to it, an exclusive license
  on IP that all of you are familiar with (can't say what it is yet,
  sorry), an experienced lead client engineer with senior or lead
  experience on multiple AAA titles, an experienced AAA producer
  leaving a major publisher to produce, my seven years of hands-on
  experience running a successful text mud company, our CTO
  (Christopher Kohnert)'s extensive experience as a server engineer
  (he wrote our Rapture engine, for instance), a project manager
  nicknamed "Death General" for his plan-or-die mentality, and two
  people on business development. One note though: We are not yet
  funded. We've gotten a lot of interest from investors, but they
  want team leads already committed to the project before they will
  give us money.

As regards our need for a lead designer. I'll be the creative
director for the company as well as sort of an external producer for
the company on the project (as opposed to the producer for the
project itself), and so cannot fulfill the role of lead designer. As
lead, you'd be managing the other designers and assistant designers,
and working with me to establish the high-level design framework
within which the designers can work. I need someone who can work
with me but who can also make the design his or her own. No ego
maniacs or yes-men.

The technical artist will be managing the team of artists and must
also be extremely competent with the tools of the trade: 3dmax,
photoshop, asset management tools like Alienbrain, etc. He or she
also has to be a competent illustrator, though of course we'll have
a dedicated illustrator as well.

In both cases, we're looking for highly qualified people. Experience
on commercial, published titles is a must, and perhaps unfortunately
it's unlikely we'll be able to fill either position with anyone who
hasn't got experience on console titles or PC titles published by a
major publisher.  Investors demand and we jump.

If anyone also knows anyone who may be interested and qualified I'd
love to hear from them as well. Thanks much and sorry it was so
long!

--matt
CEO, Iron Realms Entertainment
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