[MUD-Dev] Counting Massive Multi Players
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Tue Jul 29 12:32:03 CEST 2003
From: Madrona Tree [mailto:madronatree at hotmail.com]
> Maybe this is a dumb question, but I'm going to ask it anyway.
> Why, if it is impossible to confirm Social Security Numbers, do
> you require one to play?
> Or are you saying that it *is* possible to confirm SSNs, but it is
> impossible to confirm that they aren't used for multiple accounts?
Well the obvious way around it, even if they do ensure each is
unique, is to borrow a non players (wife, girlfriend, parents etc).
Is it easy to get hold of a database of valid social security
numbers? I can't imagine it would be in the UK. If they have a
checksum embedded, I can imagine that being the only validation
used.
As to why they want it, I'm speculating, but I suspect it is the
best way they can think of uniquely ID'ing people given the way
payments are handled.
Dan
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list