[MUD-Dev] Flow of messages

Ben Chambers bjchamb at bellsouth.net
Sat May 10 17:08:49 CEST 2003


From: "Brian Lindahl" <lindahlb at hotmail.com>
> From: sanxion sanxion <sanxion2002 at yahoo.mom>

> This model allows for extreme flexibility in interpretation of
> actions presented in the game world and lends itself well to
> modularity and unique response patterns. Considering that I am
> using this model in a object-oriented language (C++), I use
> virtual functions to create the API necessary for event
> passage. It is then up to the body, brain, and environment,
> itself, to use the events to their own discretion.

Those ideas are extremely interesting.  Do you use threads to handle
all the passing of messages, or does the handler for each event take
care of propagating itself and calling the handler methods on all
related events?


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