[MUD-Dev] Web vs. Java client

Matt Mihaly the_logos at ironrealms.com
Thu Nov 6 20:25:31 CET 2003

On Thu, 30 Oct 2003, Mark 'Kamikaze' Hughes wrote:

> I'm not concerned about client-side scripting right now.  From what
> I've seen, it's mostly used to cause grief.  The client's in the
> hands of the enemy, sure, and a dedicated griefer can still modify
> the client, but it puts one obstacle in their way.  Is there a
> legitimate use for it?

Without client-side scripting, a mud client is of significantly reduced
use for most text-mud players. We added client-side scripting to our java
client this year because without it no experienced player was going to use
it except as a convenience login from work or whatnot. It still lacks the
functionality of Zmud (the gold standard of text mud clients) in that it
doesn't have an auto-mapping feature, for instance.

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