[MUD-Dev] ghost mode (was Re: SW:G)

Vladimir Cole vladimir_cole at yahoo.com
Tue Sep 9 23:55:46 CEST 2003


Amanda Walker wrote:

> At the risk of performing a 'me too', [ghost mode] absolutely
> strikes a chord with me. When I play any sort of adventure game,
> be they text or graphical, single player or online, the one thing
> that draws me on is the desire to be able to see all the content
> at will.

Problem with ghost mode is that it makes it too easy for players
that are lower on the content totem pole to discover spoilers for
content that they are having trouble with. This will tend to
accelerate the advancement of all players. Is there any way to build
content so that it's spoiler proof? If not, it'll get chewed up even
faster.
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