[MUD-Dev] Re: A world without charity (was Discussion of MUD system design, development, and implementation)

David Loving a_stoned_rat at yahoo.com
Wed Sep 24 21:27:30 CEST 2003


--- Chanur Silvarian <chanur at guildsite.com> wrote:

> The problem would be finding players for the world. If I could not
> hand items to my wife or my friends without them needing to repay
> me for the items then I would simply not play the game.  What you
> suggest is a nightmare to the "social" aspect of the game
> regardless of what it does to any other parts.

> I have never paid real money for any ingame item/character nor
> have I ever sold an ingame item/character for real money so that
> is not why I make this statement, I just like to help out my
> friends and family and would not play if that were not possible.

I feel the same way; for me much of the enjoyment of being "rich" is
the joy that I get from giving to others. I like to randomly give
out semi-nice items for which I have little or no use just because
it makes the other peoples experience enjoyable, and not enjoyable
because they become more powerful, but because they get the feeling
of warmth and of being part of a community and being cared
about. This, to me, is much more important than eliminating twinks
and ebayers.
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