[MUD-Dev] [News] Virtual goods--Oh, the controversy!
J C Lawrence
claw at kanga.nu
Wed Apr 14 01:37:17 CEST 2004
On Tue, 13 Apr 2004 13:39:22 -0700
Ryan S Dancey <ryand at organizedplay.com> wrote:
> On Sat, 2004-04-10 at 19:41, Otis Viles wrote:
>> If there were a way to enforce it
> Don't allow trades between players. End of problem.
Is it possible to stop players trading?
If one character can drop something and another can pick it up, they
can trade. If one player can hand his account and password data to
another, they can trade. If one player can arrange to be killed so
that his corpse is looted, they can trade...
Get any two people in a room for a while and they'll figure out a way to
trade >something<.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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