[MUD-Dev] [News] Virtual goods--Oh, the controversy!

Thomas Tomiczek t.tomiczek at thona-consulting.com
Thu Apr 15 06:45:47 CEST 2004


From: Jeff Fuller
> Vincent Archer wrote:

>> That's a problem with level-based segregation of content. The
>> content is separated, but the playerbases are as well.

> Personally I see this as more of a failure of the publisher to
> maintain a fair spread of various level players as well as
> continuosly growing the player base. Especially in games like

The publicher is irrelevant here.

I was in the situation in DAOC. I left.

A "fair spread of various level players" is irrelevant if I want to
play with my FRIENDS. I had a group I stayed with, and staying with
them was all the fun. After my holiday I could not - I did not
intend to run the game alone or with a new group. I left. Other
players did not even enter the equation.

Thomas Tomiczek
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