[MUD-Dev] DESIGN: Active and Inactive currency

Rayzam rayzam at travellingbard.com
Tue Apr 27 10:09:18 CEST 2004

From: "Douglas Goodall" <dgoodall at earthlink.net>
> Rayzam wrote:

>>> In-game rewards for poverty and charity?

>> This might just shift the hoard to someone else.

> It would still be a sink if "someone else" could be an NPC... Like
> there are beggar NPCs or priest NPCs and you can choose to give
> them money in exchange for non-durable goods and services (buffs,
> etc).

An example being the vow of poverty for paladins of a church, say,
but their standing depends on how much they donate to the church for
'redistribution to the poor', all off-screen. Nice idea.

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