[MUD-Dev] Re: MMO Communities
Byron Ellacott
bje at apnic.net
Tue Aug 3 07:04:04 CEST 2004
Ola Fosheim Gr=F8stad wrote:
> Hm. Not sure why you want to require cooperative team play. I am
> not at all certain that intrusive designs is what most casual
> players would crave for. The better solution is to design the
> reward systems so that solo-play is a valid activity while looking
> for interesting people to team up with and make substantial
> pay-offs for teaming up (40% more XP for all, or something
> similar).
That's true, but Raph was speaking about retention. Force,
encourage, require social interaction and you presumably forge bonds
that people are reluctant to sever by leaving the game.
--
bje
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