August 2004 Archives by thread
Starting: Sun Aug 1 01:59:07 CEST 2004
Ending: Tue Aug 31 13:32:50 CEST 2004
Messages: 375
- [MUD-Dev] forced grouping/coop play
Tamzen Cannoy
- MMO Communities (was RE: [MUD-Dev] MMORPG Cancellations:Theskyisfalling?)
John Arras
- [MUD-Dev] Better Combat
David Kennerly
- MMO Communities (wasRE: [MUD-Dev]MMORPG Cancellations:Theskyisfalling?)
Matt Mihaly
- [MUD-Dev] Better Combat
David Kennerly
- [MUD-Dev] Better Combat
cruise
- [MUD-Dev] Re: MMO Communities
Ashley Penney
- [MUD-Dev] Re: What is an MMOG? (was: MMO Communities)
HRose
- [MUD-Dev] MEDIA: .hack//SIGN Japanise animated series
Mike Rozak
- [MUD-Dev] Re: MMO Communities
Byron Ellacott
- [MUD-Dev] MEDIA: .hack//SIGN Japanise animated series
ren at aldermangroup.com
- [MUD-Dev] Better Combat
Brendan O'Brien
- [MUD-Dev] Books on Virtual Worlds
Matt Cruikshank
- [MUD-Dev] Better Combat
Byron Ellacott
- [MUD-Dev] Re: MMO Communities
Michael Sellers
- [MUD-Dev] DGN: Requesting feedback on a "concept document" (somewhat related to Better Combat)
Craig Huber
- [MUD-Dev] Better Combat
Corey Cauble
- [MUD-Dev] MEDIA: .hack//SIGN Japanise animated series
Ghilardi Filippo
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Better Combat
Corey Cauble
- [MUD-Dev] The Casual-Player Killer: Time? (was Re: MMO Communities)
Will Jennings
- [MUD-Dev] [BIZ] CoH subscribers numbers
Ghilardi Filippo
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] MEDIA: .hack//SIGN Japanise animated series
zgj22 at drexel.edu
- [MUD-Dev] Better Combat
Koster, Raph
- [MUD-Dev] Better Combat
David Kennerly
- [MUD-Dev] Re: MMO Communities
Damion Schubert
- [MUD-Dev] Better Combat (long)
J C Lawrence
- [MUD-Dev] Re: MMO Communities
J C Lawrence
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Better Combat (long)
Freeman, Jeff
- [MUD-Dev] Better Combat
David Kennerly
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Level Grind - alternative
Mark 'Kamikaze' Hughes
- [MUD-Dev] Better Combat (long)
Matt Cruikshank
- [MUD-Dev] Re: Online vs Offline (was CoH and others)
Mark 'Kamikaze' Hughes
- [MUD-Dev] Re: MMO Communities
Freeman, Jeff
- [MUD-Dev] Better Combat (long)
David Kennerly
- [MUD-Dev] Deriving Self Esteem from one's MMORPG avatar[was:Long-Term Rewards]
Koster, Raph
- [MUD-Dev] Better Combat
Koster, Raph
- [MUD-Dev] Better Communication [was: Better Combat]
Koster, Raph
- [MUD-Dev] Time debt
Stephen McDonald
- Fwd: RE: [MUD-Dev] Cognitively Interesting Combat (was Better Combat)
kennerly at finegamedesign.com
- [MUD-Dev] Better Combat
HRose
- [MUD-Dev] ADMIN: Effective progress methods for MUD-Dev (was Re: Better Combat (long))
J C Lawrence
- [MUD-Dev] Re: MMO Communities
zgj22 at drexel.edu
- FW: [MUD-Dev] Deriving Self Esteem from one's MMORPGavatar[was:Long-Term Rewards]
vladimir cole
- [MUD-Dev] Better Combat
Koster, Raph
- [MUD-Dev] Time debt
OWEN, Matt, FM
- [MUD-Dev] Time debt
Stephen McDonald
- [MUD-Dev] Time debt
Stephen McDonald
- [MUD-Dev] Asynchronous Event Execution & Localizing
Brian Lindahl
- [MUD-Dev] Better Combat
HRose
- [MUD-Dev] Level Grind - alternative
Hans-Henrik Staerfeldt
- [MUD-Dev] database design
Lazarus
- [MUD-Dev] PVP and perma-death
Ola Fosheim Grøstad
- [MUD-Dev] ADMIN: Effective progress methods for MUD-Dev
Jim Purbrick
- [MUD-Dev] The Great Scam
J C Lawrence
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Stephen McDonald
- [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
J C Lawrence
- [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
Koster, Raph
- [MUD-Dev] SOC DGN - Spawn locations
Matthew Rick
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
J C Lawrence
- [MUD-Dev] PVP and perma-death
J C Lawrence
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
J C Lawrence
- [MUD-Dev] SOC DGN - Spawn locations
J C Lawrence
- [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
J C Lawrence
- [MUD-Dev] PVP and perma-death
J C Lawrence
- [MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
J C Lawrence
- [MUD-Dev] SOC DGN - Spawn locations
J C Lawrence
- [MUD-Dev] SOC DGN - Spawn locations
Chris Duesing
- [MUD-Dev] PVP and perma-death
Koster, Raph
- [MUD-Dev] On balance and reality
Ola Fosheim Grøstad
- [MUD-Dev] PVP and perma-death
HRose
- [MUD-Dev] SOC DGN - Spawn locations
J C Lawrence
- [MUD-Dev] SOC DGN - Spawn locations
J C Lawrence
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Koster, Raph
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Koster, Raph
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
HRose
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Douglas Goodall
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Koster, Raph
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Koster, Raph
- [MUD-Dev] On balance and reality
Koster, Raph
- [MUD-Dev] forced grouping/coop play
Koster, Raph
- [MUD-Dev] Re: MMO Communities
Koster, Raph
- [MUD-Dev] Better Combat (long)
Koster, Raph
- [MUD-Dev] PVP and perma-death
HRose
- [MUD-Dev] On balance and reality
William Leader
- [MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Koster, Raph
- [MUD-Dev] Complexity and Accessibility (was: RE: Better Combat (long))
Will Jennings
- [MUD-Dev] SOC DGN: AC like alligiance system
Matthew Rick
- [MUD-Dev] "a nicer species" (from today's Chronicle) (fwd)
J C Lawrence
- [MUD-Dev] Distributed State Systems
Michael Tindal
- [MUD-Dev] Better Combat (long)
Koster, Raph
Last message date:
Tue Aug 31 13:32:50 CEST 2004
Archived on: Fri Dec 28 23:25:49 CET 2012
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