[MUD-Dev] Re: MMO Communities
Yannick Jean
yannick.jean at cgi.com
Wed Aug 4 17:03:20 CEST 2004
Quoting Michael Sellers:
> I did mention a 'requirement' for cooperative/team play, but
> there's a ton of good ways to do this without the players feeling
> forced into this.
The question facing future MMORPGs is: can you do it without
alienating the "30-45 mins. session" players ?
Cooperative/team play 'requirment' is fine for player retention, but
it's also the casual player killer. The paradigm of 'required'
Cooperative/team play must change if you ever want to break the mass
market barrier.
- Grinless
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