[MUD-Dev] Re: MMO Communities

Yannick Jean yannick.jean at cgi.com
Wed Aug 4 17:03:20 CEST 2004


Quoting Michael Sellers:

> I did mention a 'requirement' for cooperative/team play, but
> there's a ton of good ways to do this without the players feeling
> forced into this.

The question facing future MMORPGs is: can you do it without
alienating the "30-45 mins. session" players ?

Cooperative/team play 'requirment' is fine for player retention, but
it's also the casual player killer. The paradigm of 'required'
Cooperative/team play must change if you ever want to break the mass
market barrier.

- Grinless
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list