[MUD-Dev] Better Combat
    David Kennerly 
    kennerly at finegamedesign.com
       
    Thu Aug  5 06:19:47 CEST 2004
    
    
  
Corey Cauble wrote:
> It is only using 3 styles which I think sums up all the required
> levels: Aggressive, Normal, Defensive.
Thanks for the example.  It's got me curious.  Besides player
positioning, are these the only tactical decisions?  For example, do
the skills significantly change the damage efficiency functions of
aggressive, normal, and defensive?
David
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