[MUD-Dev] Re: MMO Communities
Freeman, Jeff
jfreeman at soe.sony.com
Thu Aug 5 18:07:35 CEST 2004
From: Byron Ellacott
> That's true, but Raph was speaking about retention. Force,
> encourage, require social interaction and you presumably forge
> bonds that people are reluctant to sever by leaving the game.
I have a hard time accepting this as fact, personally, because it
hasn't ever worked to keep me playing a game.
I play with the one or two other people that I came to play with,
and if the game forces me to play alone or with people other than
those, then I quit.
I understand that I might be atypical, when I am in an understanding
mood. The rest of the time I think the 'evidence' of this effect is
pretty weak.
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