[MUD-Dev] Better Combat

Matt Mihaly matt at ironrealms.com
Tue Aug 10 07:42:46 CEST 2004


David Kennerly wrote:

> Yet note all the words that limit the scope of the proposition.
> There could be alternative combat systems which do not meet the
> definition of a survival game.  For an obvious example, Rock Paper
> Scissors.  In RPS, none of the strategies are necessarily
> defensive or offensive.  It is only the interaction of the players
> that makes them so.  Now they could be mapped that way, as I wrote
> a few days ago (e.g., rock==defense, paper==feint,
> scissors==offense).  But even then one could play defense
> consistently and win if the opponent had played offense
> consistently.

I'm not sure that's really true. In the case of RPS, offence and
defence are the same thing. It makes no more sense to call rock
defence than it does to call it offence. The terms don't really
properly apply I think.

--matt
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