[MUD-Dev] Better Combat

Alex Arnon alex.arnon at gmail.com
Tue Aug 10 12:46:02 CEST 2004


On Fri, 6 Aug 2004 11:21:05 -0400, Yannick Jean
<yannick.jean at cgi.com> wrote:
> Quoting Michael Hartman:

>> Down time and travel time are both excellent opportunities for
>> socializing. The importance of this should not be underestimated.

> Tell that to the guy who can only play for 15-30 mins sessions
> here and there...

> Repeating myself here, but it must said again: If you want casual
> players in your game, downtime and travel time as mean of
> encouraging socializatrion must go.

So for such casual players, gameplay would have two distinct faces -
the "game", and the "chat client"? Is there room here for community
building through joint effort?
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