[MUD-Dev] Better Combat (long)

cruise cruise at casual-tempest.net
Tue Aug 10 17:11:32 CEST 2004


Byron Ellacott wrote:
> David Kennerly wrote:

>> knowledge base of known vertices with known values.  I'd love to
>> hear from a chess programmer or a self-conscious chess player
>> about the internals of either intelligence.  How do chess
>> programs think?  How do chess players think?

> The apparent skill of the AI is thus determined by how many moves
> you are willing to look ahead, and how effective your desirability
> function is.  Most consumer grade chess programs use the
> difficulty setting to determine how far ahead they look.

> (I heard it said that human players work in the same way, but are
> able to take advantage of the human brain's parallelism to perform
> the job. And human players who beat the greatest chess machines do
> it by thinking more moves ahead than it can, and trapping it.)

Humans also tend to be better at judging a move's fitness, and
spotting dead-end options quickly. So we spend less time searching
broadly, and can look ahead deeper.

As a chess player, the better you become, the less you conciously
have to analyse individual moves and pieces, and the more you can
look at the overall "board" state. It may well be that subconciously
a lot of analysing is being done, but I suspect it's more the
brain's ability to analyse a gestalt situation rather than analysing
each component. Thinking of fields of influence, lines of supply,
etc., rather than pieces on a board. This improves the speed you can
play at tremendously.

--
[ cruise / casual-tempest.net / transference.org ]
   "quantam sufficit"
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