[MUD-Dev] Better Combat

Paul Schwanz pschwanz at comcast.net
Thu Aug 12 00:29:47 CEST 2004


Michael Hartman wrote:

> As both a developer and a player, I think game created "dead time"
> where the players' hands are free enough to chat is absolutely
> vital.

Isn't there a difference between game-created dead time and
UI-created dead time?

For instance, Amanda said earlier:

> Indeed.  I find this indescribably annoying.  Here's my character,
> a master whatever-fighter with The +5 Magic Sword of
> Smackdownitude who doesn't know enough to be able to hit back when
> attacked, or follow the road back to town that she's traveled
> hundreds of times while killing bunnies to make enough xp to
> qualify to buy something besides rags to wear.

It seems to me that in this example, freeing up her hands to chat
involves a better UI design, not additional game-created dead time.

--Paul "Phinehas" Schwanz
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