[MUD-Dev] Time debt
    Aaron Switzer 
    aaron at neteffect.ca
       
    Wed Aug 18 16:33:16 CEST 2004
    
    
  
On Tue, 2004-08-17 at 10:12, Stephen McDonald wrote:
> Keeping people playing rather than training offline all the time
> is hardly the only problem I can see with this model.  An even
> bigger problem might be mules.  A player might create a couple
> crafter mules, for instance, who practice their trades 24-7,
> except when they are called in to produce something for the main
> character, or to sell something.  I haven't seen any good solution
> for muling yet.
One solution to mules might be to allow players to only have one
"active" character at a time.  For a character to work off time debt
it must be active.
To expand play opportunities for hard-core players you could open it
to allowing one active character per shard.  So the player could
build multiple characters simultaneously, but those various
characters wouldn't be able to interact.
- Aaron Switzer
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
    
    
More information about the mud-dev-archive
mailing list