[MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]
Stephen McDonald
smcdon03 at ase.tufts.edu
Mon Aug 23 16:25:01 CEST 2004
William Leader said (regarding time debt):
> Anyway the conversation as I have watched it this far is seems to
> center around the question: "How do we level the playing field
> between casual and non-casual players?" This is based on the
> assumption that this disparity should be leveled.
While there has been some discussion of leveling the playing field,
I would point out that I considered this to be merely a side effect
of the time debt concept, not a primary motivation. I had two main
motivations when working on the idea: the amount of time players
have to spend doing repetitive and often boring things, just to get
at the content or activity they enjoy, and at the same time, a lack
of percieved value in activities which usually take little or no
time in most game.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list