[MUD-Dev] [MEDIA] Finding an Interesting Middle Path in the RPG
Douglas Goodall
dgoodall at earthlink.net
Tue Aug 24 23:30:42 CEST 2004
J C Lawrence wrote:
> Is this at core a variant of the stamp collector problem?
> http://www.ludonauts.com/archives/000057.shtml
I think that depends on the implementation. If you have to hard-code
a middle path which is rarely used, that is a kind of "stamp
collector problem." But if, instead, you create a system which
inherently has more than 2 choices, it's not a "stamp collector
problem."
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