[MUD-Dev] Casual Crowd vs.Time Rich Crowd [was: Time Debt]

Koster, Raph rkoster at soe.sony.com
Thu Aug 26 07:05:15 CEST 2004


HRose wrote:

> Players don't pay for a game they don't play.

A disturbingly large number of them do, actually. Not all,
obviously, but still a significant percentage. If you look at
"unique player logins in a month" it just about never reaches 100%,
nor does it match the churn rate (in other words, the people who do
not log in also don't all quit). I don't have monthly figures handy,
but you can have a game that shows 70% of the userbase logging in
every week, and not have anywhere near 30% of them quitting--in
fact, not even a tenth of them will quit.

-Raph
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