[MUD-Dev] PVP and perma-death
J C Lawrence
claw at kanga.nu
Thu Aug 26 17:05:25 CEST 2004
On Thu, 26 Aug 2004 01:08:14 +0200
iso <olag at ifi.uio.no> wrote:
> HRose <hrose at tiscali.it> writes:
> To be honest I have hardly ever seen a griefer, just what other people
> label as "griefing".
This section directed more to HRose than Ola:
Context and perception is everything, and a lot of context comes down
to "why are you playing?". Many would call the activities described
in Lorry's tales of wizarding back in the days of MUD 1 and SX MUD as
griefing. At the time we considered them business as usual and only
to be expected. If they happened today in a commercial game there
would be riots. I'm not at all clear that this is an improvement.
Take the paper bag/white dragon as a simple case in point: Good
design or bad? Why?
How about the B52 bomber?
> So I have to disagree with the assumption that "griefers" per se act
> outside the game play, they just act outside my preferred playing
> style or are a bit single-minded about what is valid game play.
Precisely. They exceed your tolerance boundaries.
> 4. PvP has a place in hard core roleplaying. RvR completely misses
> that target.
While I've not asked the larger commercials, it seems clear that for
large scale games that they've abandoned anything but a weak attempt at
a thin skin of functional roleplaying as a goal.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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