[MUD-Dev] On balance and reality
Koster, Raph
rkoster at soe.sony.com
Fri Aug 27 06:36:13 CEST 2004
William Leader wrote:
> "Ola Fosheim Grøstad" <olag at ifi.uio.no> wrote:
> When I came back to the problem, I came back with I different
> idea. I wanted to control inflation by controlling the money
> supply. I was trying to control the money supply with a reserve
> system which in hindsight I think was kind of dumb. I decided that
> since what I wanted to do was control the money supply I should
> just control the money supply. When prices when up, I just handed
> out less treasure, when they went down, the simulation gave out
> more treasure. The prices stablized. They wobbled, but were
> stable. It worked. It was at this point that I learned something
> about reality in MUDs.
Technically, if you're controlling the generation of currency by
"handing out treasure," it's still a faucet->drain system. You're
affecting the inflow rate, but it's still a model where you create
treasure at one end and destroy it at the other.
That said, a faucet->drain system is more realistic than it
seems--after all, in the real world we generate and destroy currency
as well. It's really, as you point out in your post, the complexity
of the model that is at issue.
-Raph
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