[MUD-Dev] SOC DGN: AC like alligiance system
Hans-Henrik Staerfeldt
hhs at cbs.dtu.dk
Tue Aug 31 13:04:58 CEST 2004
On Monday 30 August 2004 18:44, Matthew Rick wrote:
> Problem:
> If you have a large number of vassals, it doesn't matter how
> low prestige they are.
> Solution:
> Impose a limit on the number of vassals a character may have.
Or; make the growth curve non-linear. f.inst.: logarithmic
> Problem:
> This will lead to an old-bies game (no one but veteran players
> may run for office / vote / get involved in politics).
> Solution:
> A)The prestige requirements are customizable by locality.
> B) This is intentional.
I agree, this would be a benefit, given the bar for entering the
political = game is not way too high (players need to feel that it
is an attainable goal)
> Problem:
> Vassals could end up being more prestigous than their lord.
> Solution:
> I don't view this as a problem (although I suppose it could
> be).
I agree, this is every vassals dream :-) It would give some
non-combat oriented player vs player content.
--=20
--Hans-Henrik St=E6rfeldt
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