[MUD-Dev] Complexity and Accessibility
Ola Fosheim Grøstad
olag at ifi.uio.no
Tue Aug 31 13:32:50 CEST 2004
Will Jennings <will.jennings at gmail.com> writes:
> degree that they are amenable to mathematical analysis, David
> Kennerly pointed out in a related thread that NP-hard
> (mathematical complexity) doesn't equal hard-for-people-to-play
> (overcomplication): it's easier to win at Minesweeper (which is
> NP-complete) than to beat the toughest FPS bot (which probably
> isn't solving too many NP-hard problems).
Can we please forget all that have been said about algorithmic
complexity... Anything finite or bounded by a constant can clearly
be solved in less than polynomial time, it is O(1).
Algorithmic complexity only tells you something about how the
complexity grows with the _scale_ of the problem.
Although there are some NP-hard problems that go a bit beyond that:
"Does God exist?".
(Disclaimer: quite some times since I studied these things. Mostly
useless. It's the computer science equivalent of pure
mathematics.)
--
Ola - http://folk.uio.no/olag/
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list