[MUD-Dev] WoW's catering to players (was: A couple of Wired articles on open-source metaverse andWoW's catering to players)
Ghilardi Filippo
ghilardi at dsfinance.it
Mon Dec 20 15:41:30 CET 2004
Morris Cox wrote:
> http://www.wired.com/news/games/0,2101,65882,00.html?tw=wn_tophead_3
> talks about Wow and how it is quite indulgent of the player.
> --<cut>--
> How indulgent is World of Warcraft? The game actually rewards you
> for not playing it. If you log out of the game in an inn, you get
> double experience for a while when you return later. According to
> the documentation, staying away from the game for a week should
> give you about a level and a half worth of experience point
> bonuses, the better to catch up with your more obsessive online
> friends."
> --<cut>--
> I recall there being at least one thread on this on here.
I wonder if this is calculated at character or at account basis. In
theory I imagine I could play 7 different characters and get a week
bonus each evening.
Anyway to me this seems like DAOC that now gives a free level every
week if you managed to get a level by your own.
With WoW you get 200% the amount of exp for each kill, in DAoC you
get a whole level at the end. Basically is about the same system.
ciao
Filippo
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