[MUD-Dev] [BIZ] Warcraft Interview
ceo
ceo at grexengine.com
Wed Jan 21 12:18:09 CET 2004
Michael Tresca wrote:
> --<cut>--
>
> Phat LeWt
> "I'm really proud of our loot system." Kaplan said. First, a
> good selection of items (but not necessarily the best) needed to
> be to choose from. Any class has a reasonable chance of getting
> a good item from a quest, so players are doing as many quests as
> The level of sophistication goes a bit deeper than that,
> though. There's "quest loot" that not only drops if you're on a
> quest, but if you're grouped with someone who's not on that
> quest, they'll never see the quest loot. Quest loot is also
> available to you regardless of the state of the loot system. If
> it isn't your turn in the round-robin, you'll still be able to
> pick up a quest item, but only the proper member of your group
> can pick up the other ordinary items that were on the creature -
> you'll never see them on your screen.
> The best example of this smart looting system was what Kaplan
> called the "Melvin's head" system. One of the most awkward
> moments in any MMO is players waiting for a spawn because each
> of them are on the same quest ("Bring me Melvin's head!")
> Players in that situation can be reluctant to group because only
> one of them will be able to get Melvin's head. World of
> Warcraft, though, supports multi-drops. This basically means
> that every member of the group on the quest will be able to pick
> up one copy of Melvin's head once he's dead. This encourages
> social interaction and grouping since nobody's worried about
> having to fight over the rewards.
> world is completely egalitarian. Items will have six levels of
> commonality: common, uncommon, superior/rare, legendary, epic,
> and artifacts. There will also be rare titles and badges of
All the good stuff sounds just like Diablo2 to me... probably this
is why there's been no MMO-Diablo :) (all the D people who wanted to
do an MMOG have been transferred to the WC team instead?). Whilst
I'm speculating idly... my best guess at why D3 hasn't appeared, nor
has MMO-D, is that Blizzard are hoping to get some experience with
WoW before risking their hottest RPG-cashcow.
Adam M
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