[MUD-Dev] Re: Online vs Offline (was CoH and others)
Matt Mihaly
matt at ironrealms.com
Tue Jul 20 22:03:42 CEST 2004
From: dienw
> And I do agree as piracy is quite severe here in Asia. Developing
> offline games for local market will be painful. Instead, online
> games now is the major attraction for many VC and developers to
> enter the industry with more confidence. The number is
> spectacular in some Asian country and promising in younger country
> with online games.
Piracy is a huge issue in China for online games as well, incidentally.
http://www.msnbc.msn.com/id/4969821/
Excerpt:
"All my online friends play this way too. We think it's uncool to
pay," he told Reuters, scrolling down a Web site called
www.17ez.com that lists scores of illegal servers offering the
popular game "Mu". - Wang Rui, 28.
What a jerk.
--matt
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