[MUD-Dev] Character Restraint & Capture (bounty hunting)

szii at sziisoft.com szii at sziisoft.com
Tue Mar 2 10:53:20 CET 2004

From: Byron Ellacott

> To maintain a roleplay view of the situation, perhaps the judge
> NPC should ask, 'Who caused your death?'  In the first case,
> obviously character V caused his own death by attacking a powerful
> foe.  In the second case, character K caused V's death by
> attacking him, though he did not deliver the death blow himself.
> In the third case, it could be argued that K caused V's death, but
> it could not be proven to be deliberate, at least, not trivially,
> not by an NPC.

> In the final case, only one of the perpetrators would have fired
> the deadly arrow, but all would have been responsible for V's
> death.  Can V place three bounties?

I would say: yes.  In fact, in the bounty text put in the reason for
the bounty.  All bounties must be approved by an admin.  "j00
sux0rs!"  is not a valid reason, IMO.  This could also be used to
enforce the RP aspect, and a volunteer admin (in training perhaps)
could rewrite the bounty into world-specific terms (or another
in-game language?)

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the mud-dev-archive mailing list