[MUD-Dev] Playing catch-up with levels
Freeman
Freeman
Thu May 6 08:45:56 CEST 2004
Sean Howard writes:
> Can you pick all the skills? Then every player would eventually
> be=20 exactly the same and uber powerful?
This depends a lot on factors apart from the skill system itself.
For example, giving everyone all of the skills and abilities in EQ,
would result in everyone being exactly the same, and uber-powerful.
In SWG you could probably remove the skill-system altogether without
making much of a difference.
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