[MUD-Dev] Multiplayer Game Logic System

sszretter sszretter at hotmail.com
Thu May 6 15:23:09 CEST 2004


I am currently planning and doing some basic development testing for
a multiplayer game.  It is mainly for my learning and entertainment.
It is going to be a fantasy based RPG - persistent.  Basically an
MMORPG, but I dont care if it actually ever becomes MASSIVE, I just
want it to be multi player.

What I am looking for is a set of rules (does not have to be source
code) that defines a basic economy, and a set of rules for a basic
combat system.  I am reading a book right now about massively
multiplayer game design, and it had a system in it that used a hit
point to coin conversion system.

For example, it would assign the price of an item/weapon/armor based
on that items potential hit point damage, or amount of damage it
would absorb.  Then this translates to MOBs by assigning loot based
on the damage done to and from the MOB.  Without going into all the
details, there are things I do not like about the system, and I was
hoping people out there might be able to point me at some text /
pages for other economy / battle / loot generating systems.

At the least I hope to learn a lot!

Thanks!
Scott
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