More on levels, was Re: [MUD-Dev] What is an RPG?

Jeff jeff at monstersinmotion.com
Wed May 12 12:31:44 CEST 2004


cruise wrote:

> This struck me when I decided I wanted no classes or levels in my
> MUD.  People still need something to mark their progression by. So
> I use fame. Accomplishing quests makes you famous.  Including
> crafting. You can have zero combat skills, and the highest fame
> rating in the MUD, if you work harder. You'll just be a famous
> crafter. And ti means you'll get "higher-level" crafting missions
> (as the type of quest is based on your skills).

A Fame Point system for a MUD. Every Avatar tied to an active
account/login has a fame point that can be "given" to another
Avatar.  This point is revocable and reassignable at any time,
ultimately anchored with the "fan" (giver) and "idol" that received
the point. The number of Fame points you have would award certain
benefits or abilities, with a focus on recognition and
noteriety. Allowances for people with multiple accounts
notwithstanding. This has many potential social applications and
viable variations I'm sure.
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