[MUD-Dev] DESIGN: Online adventure games

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Sat May 22 00:11:38 CEST 2004


"Mike Rozak" <Mike at mxac.com.au> writes:

> So why did no adventure virtual worlds exist?

They did, and probably do. LPmuds are certainly well fit for
adventure-MUDs.

Regenesis was a graphical user-built adventure-oriented MUD.(For
pragmatic technical reasons according to Bram Stolk; a non-fighting
game was easier to do with graphics))

--
Ola - http://folk.uio.no/olag/
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