[MUD-Dev] believable NPCs (was Natural Language Generation)
Matt Mihaly
matt at ironrealms.com
Tue May 25 16:39:13 CEST 2004
From: Malcolm W. Tester
> I'm not sold on how far I should take world persistence. Should
> they remember until the next reboot or crash? Should they
> remember real-time for a month, several months, forever? It
> depends on whether the mud in general works the same way. For my
> ideas, world persistence is a catch 22. I need it for shops,
> economy, etc. However, for quests, I would have to write much
> more content. If you take a mish mash of the two, it could work
> rather well, but I would have to let go of realism and hold more
> to fun, enjoyment, etc.
Well, how far to take world persistence differs from game to game
but I don't think I'm saying anything controversial when I say that
having persistence defined by a game crash or a reboot is a very
poor idea. A game crash is an accident...the world should be as
little affected by it as possible. A reboot may be needed for
reasons that have nothing to do with world persistence, so why tie
persistence into such unrelated factors?
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list