[MUD-Dev] DGN: Effect of voice chat on game design

Richard A. Bartle richard at mud.co.uk
Mon Nov 1 13:52:59 CET 2004


On 22nd October 2004, Douglas Galbi wrote:

> A key factor in the take-off of mobile text messaging (SMS) was
> pricing.

It was, but I think inter-operability was important too.  If you
can't send a message to your friend because they're on a different
network...

> SMS was much cheaper than mobile voice calls in Europe in the
> 1990s, and that provided an obvious incentive for its development
> there.

It's not just Europe where SMS is popular; it is in the Far East,
too.

> But most persons most of the time communicate at a distance with
> friends and family through phone calls, not letter writing.

I communicate with my family by phone, yes, but with my friends I
mainly use email. Part of the reason is parallelism: I have 15
emails waiting to be answered right now, but that's a totally
different thing to having 15 phone calls waiting.

		Richard
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