[MUD-Dev] DGN: Effect of voice chat on game design
Richard A. Bartle
richard at mud.co.uk
Mon Nov 1 13:52:59 CET 2004
On 22nd October 2004, Douglas Galbi wrote:
> A key factor in the take-off of mobile text messaging (SMS) was
> pricing.
It was, but I think inter-operability was important too. If you
can't send a message to your friend because they're on a different
network...
> SMS was much cheaper than mobile voice calls in Europe in the
> 1990s, and that provided an obvious incentive for its development
> there.
It's not just Europe where SMS is popular; it is in the Far East,
too.
> But most persons most of the time communicate at a distance with
> friends and family through phone calls, not letter writing.
I communicate with my family by phone, yes, but with my friends I
mainly use email. Part of the reason is parallelism: I have 15
emails waiting to be answered right now, but that's a totally
different thing to having 15 phone calls waiting.
Richard
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