November 2004 Archives by thread
Starting: Mon Nov 1 03:49:01 CET 2004
Ending: Tue Nov 30 19:01:59 CET 2004
Messages: 227
- [MUD-Dev] Sweatshops?
Tess Snider
- [MUD-Dev] Removing the almighty experience point...
Byron Ellacott
- [MUD-Dev] DGN: Effect of voice chat on game design
Richard A. Bartle
- [MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
William Leader
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Per Magne Bjørnerud
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Hans-Henrik Staerfeldt
- [MUD-Dev] NEWS: Security officials to spy on chat rooms
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Lee Sheldon
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Dana V. Baldwin
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No,Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
- [MUD-Dev] Cheating in the world
Ted L. Chen
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries togetinthe loop
Brian Lindahl
- [MUD-Dev] BIZ: Europe & Distrubution
Dana V. Baldwin
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] Cheating in the world
Dana V. Baldwin
- [MUD-Dev] BIZ: Europe & Distrubution
Erik Bethke
- [MUD-Dev] BIZ: Europe & Distrubution
Dana V. Baldwin
- [MUD-Dev] DGN: Effect of voice chat on game design
Corey Cauble
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ken Snider
- [SPAM] Re: [MUD-Dev] DGN: Effect of voice chat on game design
Byron Ellacott
- [MUD-Dev] ADMIN: The definitions of "What is role-playing?"
J C Lawrence
- [MUD-Dev] BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person
Harlan Beverly
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries togetinthe loop
Steven Yeah
- =?iso-8859-1?Q?Re:_[MUD-Dev]_BIZ:_Gaming_Hardware_Startup, _looking_for_good_Gaming_Business_Development_Person?=
adam at grexengine.com
- [MUD-Dev] BIZ: Europe & Distrubution
Johan
- [MUD-Dev] Creative guy seeking a MUD
c_andreev at fmi.uni-sofia.bg
- [MUD-Dev] Semireliable UDP-based protocol development
Scott Hilbert
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] [OT] Hi all an first time MMORPG designer triestogetinthe loop
Brian Lindahl
- [MUD-Dev] Semireliable UDP-based protocol development
Mark Terrano (XBOX)
- [MUD-Dev] BIZ: Europe & Distrubution
Ghilardi Filippo
- [MUD-Dev] BIZ: Europe & Distrubution
Ghilardi Filippo
- [MUD-Dev] Semireliable UDP-based protocol development
Jeremy Gaffney
- [MUD-Dev] Will players pay for public services?
ceo
- [MUD-Dev] The Lag monster...
Harlan Beverly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] How many UDP sockets to use?
PizaZ
- [MUD-Dev] The Lag monster...
J C Lawrence
- [MUD-Dev] JOB/RESUME: Cryptic Studios Needs Heroes!
Serdar Copur
- [MUD-Dev] Cheating in the world
Corey Cauble
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By
Chris Duesing
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Martin Keegan
- [MUD-Dev] Early Attempts at Slaying the Lag Monster
Greg Boyd
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] RE: [ssows] thinking about EQ2 (fwd)
J C Lawrence
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Ola Fosheim Grøstad
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Dread Quixadhal
- [MUD-Dev] Time Limited MUDs and Dead Horses Revived (was: Why Virtual Worlds are Designed by Newbies)
Peter Keeler
- [MUD-Dev] Challenging the grind - take 2
Vincent Archer
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Hulbert, Leland
- [MUD-Dev] UI Design in MMOs
Derek Licciardi
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Morris Cox
- [MUD-Dev] UI Design in MMOs
Mike Rozak
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] Re: Time limited worlds (was: Why Virtual Worlds areDesigned by Newbies)
Mike Rozak
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Jason Downs
Last message date:
Tue Nov 30 19:01:59 CET 2004
Archived on: Fri Dec 28 23:25:51 CET 2012
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