November 2004 Archives by date
Starting: Mon Nov 1 03:49:01 CET 2004
Ending: Tue Nov 30 19:01:59 CET 2004
Messages: 227
- [MUD-Dev] Sweatshops?
Tess Snider
- [MUD-Dev] Removing the almighty experience point...
Byron Ellacott
- [MUD-Dev] DGN: Effect of voice chat on game design
Richard A. Bartle
- [MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
- [MUD-Dev] DGN: Effect of voice chat on game design
Ted L. Chen
- [MUD-Dev] Cheating in the world
Ted L. Chen
- [MUD-Dev] Removing the almighty experience point...
Kiztent Hatepriest
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries togetinthe loop
Brian Lindahl
- [MUD-Dev] BIZ: Europe & Distrubution
Dana V. Baldwin
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] Cheating in the world
Dana V. Baldwin
- [MUD-Dev] BIZ: Europe & Distrubution
Erik Bethke
- [MUD-Dev] BIZ: Europe & Distrubution
Dana V. Baldwin
- [MUD-Dev] DGN: Effect of voice chat on game design
Mike Rozak
- [MUD-Dev] DGN: Effect of voice chat on game design
Corey Cauble
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ken Snider
- [SPAM] Re: [MUD-Dev] DGN: Effect of voice chat on game design
Byron Ellacott
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
William Leader
- [MUD-Dev] ADMIN: The definitions of "What is role-playing?"
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Richard A. Bartle talks MUD Design
Wayne Witzke
- [MUD-Dev] BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person
Harlan Beverly
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] Richard A. Bartle talks MUD Design
Davion Kalhen
- [MUD-Dev] DGN: Effect of voice chat on game design
Mike Rozak
- [MUD-Dev] [OT] Hi all an first time MMORPG designer tries togetinthe loop
Steven Yeah
- [MUD-Dev] BIZ: Europe & Distrubution
Bloo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
neild-mud at misago.org
- =?iso-8859-1?Q?Re:_[MUD-Dev]_BIZ:_Gaming_Hardware_Startup, _looking_for_good_Gaming_Business_Development_Person?=
adam at grexengine.com
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Richard A. Bartle talks MUD Design
Richard A. Bartle
- [MUD-Dev] Removing the almighty experience point...
Johan
- [MUD-Dev] Removing the almighty experience point...
Johan
- [MUD-Dev] Removing the almighty experience point...
Kiztent Hatepriest
- [MUD-Dev] BIZ: Europe & Distrubution
Johan
- [MUD-Dev] Creative guy seeking a MUD
c_andreev at fmi.uni-sofia.bg
- [MUD-Dev] BIZ: Gaming Hardware Startup, looking for good Gaming Business Development Person
Amanda Walker
- [MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
- [MUD-Dev] Cheating in the world
Matt Mihaly
- [MUD-Dev] Semireliable UDP-based protocol development
Scott Hilbert
- [MUD-Dev] BIZ: Europe & Distrubution
Per Vognsen
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] BIZ: Europe & Distrubution
Matt Mihaly
- [MUD-Dev] BIZ: Europe & Distrubution
Tamzen Cannoy
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Removing the almighty experience point...
Amanda Walker
- [MUD-Dev] [OT] Hi all an first time MMORPG designer triestogetinthe loop
Brian Lindahl
- [MUD-Dev] DGN: Effect of voice chat on game design
Damion Schubert
- [MUD-Dev] The Lag monster...
Harlan Beverly
- [MUD-Dev] Semireliable UDP-based protocol development
Mark Terrano (XBOX)
- [MUD-Dev] The Lag monster...
Matthew D. Fuller
- [MUD-Dev] BIZ: Europe & Distrubution
Ghilardi Filippo
- [MUD-Dev] BIZ: Europe & Distrubution
Ghilardi Filippo
- [MUD-Dev] The Lag monster...
Kiztent Hatepriest
- [MUD-Dev] The Lag monster...
Kiztent Hatepriest
- [MUD-Dev] The Lag monster...
Amanda Walker
- [MUD-Dev] The Lag monster...
Harlan Beverly
- [MUD-Dev] Removing the almighty experience point...
Vincent Archer
- [MUD-Dev] [OT] Re: Europe & Distribution
Ben Carter
- [MUD-Dev] The Lag monster...
lynx at lynx.purrsia.com
- [MUD-Dev] Richard A. Bartle talks MUD Design
Dana V. Baldwin
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] The Lag monster...
Ola Fosheim Grøstad
- [MUD-Dev] The Lag monster...
Sean Kelly
- [MUD-Dev] Semireliable UDP-based protocol development
Jeremy Gaffney
- [MUD-Dev] Richard A. Bartle talks MUD Design
Johan
- [MUD-Dev] Richard A. Bartle talks MUD Design
Kirinyaga
- [MUD-Dev] Will players pay for public services?
ceo
- [MUD-Dev] BIZ: Europe & Distrubution
ceo
- [MUD-Dev] Richard A. Bartle talks MUD Design
Miroslav Silovic
- [MUD-Dev] Removing the almighty experience point...
Damion Schubert
- [MUD-Dev] The Lag monster...
Justin Randall
- [MUD-Dev] Richard A. Bartle talks MUD Design
Otis Viles
- [MUD-Dev] The Lag monster...
Sean Kelly
- [MUD-Dev] The Lag monster...
Harlan Beverly
- [MUD-Dev] BIZ: Europe & Distrubution
Michael Hartman
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Per Magne Bjørnerud
- [MUD-Dev] Removing the almighty experience point...
Ben Hawes
- [MUD-Dev] Cheating in the world
Shannon Sullivan
- [MUD-Dev] Richard A. Bartle talks MUD Design
GZ
- [MUD-Dev] Will players pay for public services?
Johan
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Removing the almighty experience point...
Johan
- [MUD-Dev] Removing the almighty experience point...
Amanda Walker
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] Removing the almighty experience point...
Matt Mihaly
- [MUD-Dev] How many UDP sockets to use?
PizaZ
- [MUD-Dev] Richard A. Bartle talks MUD Design
Miroslav Silovic
- [MUD-Dev] Richard A. Bartle talks MUD Design
Otis Viles
- [MUD-Dev] Removing the almighty experience point...
Ben Hawes
- [MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] Removing the almighty experience point...
Sean Kelly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] Removing the almighty experience point...
Damion Schubert
- [MUD-Dev] Richard A. Bartle talks MUD Design
Damion Schubert
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Removing the almighty experience point...
John Buehler
- [MUD-Dev] Cheating in the world
Shannon Sullivan
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] How many UDP sockets to use?
Jon Mayo
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ted L. Chen
- [MUD-Dev] Will players pay for public services?
Tom Hunter
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] The Lag monster...
Ben Carter
- [MUD-Dev] The Lag monster...
J C Lawrence
- [MUD-Dev] JOB/RESUME: Cryptic Studios Needs Heroes!
Serdar Copur
- [MUD-Dev] Cheating in the world
Corey Cauble
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Lee Sheldon
- [MUD-Dev] How many UDP sockets to use?
Michael Montague
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] The Lag monster...
Amanda Walker
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By
Chris Duesing
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] Richard A. Bartle talks MUD Design
Douglas Goodall
- [MUD-Dev] Richard A. Bartle talks MUD Design
Douglas Goodall
- [MUD-Dev] Cheating in the world
Fred Snyder
- [MUD-Dev] BIZ: Europe & Distrubution
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
ceo
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Matt Mihaly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Wayne Witzke
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Dana V. Baldwin
- [MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] How many UDP sockets to use?
PizaZ
- [MUD-Dev] Cheating in the world
Miroslav Silovic
- [MUD-Dev] The Lag monster...
Miroslav Silovic
- [MUD-Dev] Richard A. Bartle talks MUD Design
Miroslav Silovic
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Michael Sellers
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Hans-Henrik Staerfeldt
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Tom Hunter
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Martin Keegan
- [MUD-Dev] Early Attempts at Slaying the Lag Monster
Greg Boyd
- [MUD-Dev] The Lag monster...
Morris Cox
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Morris Cox
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Michael Sellers
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Michael Sellers
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
neild-mud at misago.org
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
J C Lawrence
- [MUD-Dev] NEWS: Security officials to spy on chat rooms
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
J C Lawrence
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ken Snider
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Ken Snider
- [MUD-Dev] Early Attempts at Slaying the Lag Monster
Amanda Walker
- [MUD-Dev] RE: [ssows] thinking about EQ2 (fwd)
J C Lawrence
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
- [MUD-Dev] The Lag monster...
Miroslav Silovic
- [MUD-Dev] Slaying the Lag Monster
Kirinyaga
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No,Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Martin Keegan
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Mike Rozak
- [MUD-Dev] Early Attempts at Slaying the Lag Monster
Morris Cox
- [MUD-Dev] RE: [ssows] thinking about EQ2 (fwd)
Michael Oxford
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Dread Quixadhal
- [MUD-Dev] Time Limited MUDs and Dead Horses Revived (was: Why Virtual Worlds are Designed by Newbies)
Peter Keeler
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Vincent Archer
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] Challenging the grind - take 2
Vincent Archer
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Morris Cox
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Hulbert, Leland
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Michael Hartman
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] Cheating in the world
Zach Collins (Siege)
- [MUD-Dev] Time limited worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Mike Rozak
- [MUD-Dev] Re: Time limited worlds (was: Why Virtual Worlds are Designed by Newbies)
Mike Rozak
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Mike Rozak
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
neild-mud at misago.org
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Chek Yang FOO
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Ola Fosheim Grøstad
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really (By R. Bartle)
Richard A. Bartle
- [MUD-Dev] Distributed virtual worlds
Ola Fosheim Grøstad
- [MUD-Dev] Challenging the grind - take 2
ceo
- [MUD-Dev] Challenging the grind - take 2
Johan A
- [MUD-Dev] Time Limited MUDs and Dead Horses Revived (was: WhyVirtual Worlds are Designed by Newbies)
John Buehler
- [MUD-Dev] UI Design in MMOs
Derek Licciardi
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Morris Cox
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
J C Lawrence
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Ted L. Chen
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Ted L. Chen
- [MUD-Dev] Richard A. Bartle talks MUD Design
Ted L. Chen
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Wayne Witzke
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Morris Cox
- [MUD-Dev] UI Design in MMOs
Mike Rozak
- [MUD-Dev] UI Design in MMOs
Mike Rozak
- [MUD-Dev] [ssows] thinking about EQ2 - kill locking (fwd)
Tom "cro" Gordon
- [MUD-Dev] UI Design in MMOs
Tom "cro" Gordon
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really (By R. Bartle)
Lee Sheldon
- [MUD-Dev] In Game Family Trees (Was: Time Limited MUDs)
William Leader
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really (By R. Bartle)
Ola Fosheim Grøstad
- [MUD-Dev] The Root of the Tree (was NEWS: Why Virtual Worlds ...)
David Kennerly
- [MUD-Dev] UI Design in MMOs
David Kennerly
- [MUD-Dev] UI Design in MMOs
Nathan Rogers
- [MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Yannick Jean
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)
Matt Mihaly
- [MUD-Dev] Re: Time limited worlds (was: Why Virtual Worlds areDesigned by Newbies)
Mike Rozak
- [MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Eric Random
- [MUD-Dev] Re: [ssows] thinking about EQ2 - kill locking
Jason Downs
Last message date:
Tue Nov 30 19:01:59 CET 2004
Archived on: Fri Dec 28 23:25:51 CET 2012
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