[MUD-Dev] DGN: Effect of voice chat on game design
Dana V. Baldwin
dbaldwin at playnet.com
Thu Nov 4 18:40:39 CET 2004
Some statistics from WWIIOL. Not sure how relevant they might be to
any one particular design but none the less, data is good.
What program do you use for voice communication in game?
77% Teamspeak
1% Roger Wilco
2% Other
18% None
When using a voice com do you?
39% just listen
42% mostly talk
18% none
Do you prefer regular chat or voice?
34% typing
66% voice
Disclosure:
- all respondants are ww2ol players
- respondants represent a most vocal/involved subset
- info from http://www.polls.wwiionline.com/
- Team Speak is the unofficial voice comm of choice for our player
run command infrastructure
- wwiiol is not primarily focused on role play as acting though
most players would tell you that they indeed play a role
- wwiiol is a purely PvP game
- Dana V. Baldwin
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list