[MUD-Dev] Cheating in the world
Ola Fosheim Grøstad
olag at ifi.uio.no
Tue Nov 16 12:08:22 CET 2004
Shannon Sullivan <sdshannons at gmail.com> writes:
> Consider a money duping bug, for example. Money is not commonly
> duped by accident. It's not a curiosity. Once discovered (I'll
So, if I find out that I can buy a sword for 1 gold in the north and
sell it for 10 gold in the south, then I am supposed to shy away
from this profit?
If it actually is a bug, such as not checking for negative values
and underflow: well, then I might agree, but then it is an interface
issue and not a world issue...
--
Ola - http://folk.uio.no/olag/
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