[MUD-Dev] Removing the almighty experience point...

Damion Schubert ubiq at zenofdesign.com
Wed Nov 17 06:45:15 CET 2004


Amanda Walker wrote:

>> One of the reasons I feel CoH has done so well is because you can
>> create a distinct and /unchanging/ persona in game. Your costume
>> is your costume and you don't look complete different every few
>> levels, which leads to a greater sense of attachment to your
>> avatar. And you can learn to recognise others on sight...
 
> I agree--this is very nice.  While I only played CoH for a few
> months (after finding that its gameplay was equally unchanging
> ;-)), this one one aspect I really liked.  Another was that you
> start as a newbie, but you start as a newbie hero.  You don't
> start as a homeless waif with a dull butter knife who is forced to
> go kill rabbits in order to sell their skins to buy a fork with
> which you can kill level 2 rabbits, ... ad nauseam.

True enough, but I think this was part of their problem as well.  I
started out as a fairly heroic guy who could kill 10 level 1
humanoid-looking baddies without much effort.  10 levels later, I
was the same-looking heroic guy killing 3-5 level 1 humanoid-
looking baddies without much effort.  The only thing that showed
substantial progress were the glory of my particle effects.

I loved CoH's character creation system.  I just wish that they had
had something else which made me connect with my character stronger
over the lifespan of the character.

--d
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