[MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)

Matt Mihaly matt at ironrealms.com
Thu Nov 18 11:40:16 CET 2004


Richard A. Bartle wrote:
> On 16th November 2004, Ola Fosheim Grøstad wrote:

>> Btw, I also totally disagree with Raph's idea that "virtual
>> world" ought to be seen as an umbrella term.

> How many times are people going to split the umbrella terms before
> we get one that everybody can agree on?

> This is the MUD-DEV list, because at the time it was begun MUD was
> the umbrella term. Unfortunately, some people decided that "MUD"
> meant "hacking and slaying and killing stuff", so they invented
> their own acronyms ("MU*" is still seen fairly regularly).  Also
> unfortunately, when graphical worlds came along their players
> decided that "MUD" meant "text", and "MMORPG" was more
> appropriate. As a result, we had no umbrella term by which we
> could refer to MUDs, MMORPGs, MU*s etc. in general.

For me at least, MUD seems like the obvious answer. Everquest is a
graphical MUD. Aetolia is a text MUD. MUD doesn't imply any sort of
particular interface or gameplay patterns, to me.

--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list