[MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Michael Sellers
mike at onlinealchemy.com
Wed Nov 24 18:26:18 CET 2004
Wayne Witzke wrote:
> ... In order for any profession to mature, a profession-specific
> nomenclature has to develop that professionals can use to talk
> about profession-related topics intelligently and with sufficient
> specificity. For instance, if somebody says "mob" in the context
> of our profession, I know exactly what they're talking about, even
> though someone from outside our profession might be thinking
> "pitch forks and torches." If we haven't decided on a name for
> the things that our profession works on (something that would seem
> to be a fundamental building block for any such nomenclature),
> then it seems to me that further discussion is warranted to at
> least come to some general consensus. We need to know that when
> somebody says MUD they mean x and when they say MMORPG they mean y
> and when they say *name to be determined* they mean everything.
FWIW, there are now many people working on MMOGs or similar VWs who
have little or no history with text MUDs. The only ones I hear
referring to "mobs" (and the like) are those with roots in text
MUDs. I've heard "monster" (generic for games), "agent" (generic
for the military/AI crowd), and "character" or NPC (generic overall)
in various contexts. We typically use AI, agent, or NPC when
talking to non-MUD or non-game folks.
Mike Sellers
Online Alchemy
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