[MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)

Koster, Raph rkoster at soe.sony.com
Thu Nov 25 07:36:46 CET 2004


<EdNote: Some typoes fixed, I hope correctly>

Dana V. Baldwin wrote:

> Virtual World fails because it does not imply a game or the
> ammount of participants that make up that game.

I agree that is fairly dependent on the amount of participants, but
I think saying it fails because it does not imply game is a huge
error. This field does not encompass solely games. It covers
MediaMOO as well as City of Heroes.

-Raph
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