[MUD-Dev] NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle)
Koster, Raph
rkoster at soe.sony.com
Thu Nov 25 07:36:46 CET 2004
<EdNote: Some typoes fixed, I hope correctly>
Dana V. Baldwin wrote:
> Virtual World fails because it does not imply a game or the
> ammount of participants that make up that game.
I agree that is fairly dependent on the amount of participants, but
I think saying it fails because it does not imply game is a huge
error. This field does not encompass solely games. It covers
MediaMOO as well as City of Heroes.
-Raph
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