[MUD-Dev] Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle))
Yannick Jean
yannick.jean at cgi.com
Mon Nov 29 15:58:02 CET 2004
Quoting "Mike Rozak" <Mike at mxac.com.au>
> It would be great if it would work, but I can't see how to make it
> work. The problem is that the book of spells is (a) a 3D model and
> textures, and (b) code. Transferring the book of spells from one
> world to another requires that the model and the code both be
> transferred. Transferring the model is doable. Transferring the
> code is frought with problems (...)
I may be missing something here... If the codebase is just minimally
data driven, transferring the book datas from one database to
another is truly trivial.
- Yannick Jean
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