[MUD-Dev] Removing the almighty experience point...
Miroslav Silovic
miro at puremagic.com
Mon Oct 4 12:28:53 CEST 2004
Matt Mihaly wrote:
> Ok. The question still stands. Where are these MUSHes that are
> quite successful? I grant that 'successful' is a highly relative
> term too. I wouldn't expect them to compare to Everquest. But even
> comparing the text MUSHes to other text games, there are none that
> I can think of that qualify as 'quite successful'. I'd be happy to
> be educated here though.
Well, using the most simplistic method of search (I don't claim any
scientific value to this, of course). Go to mudconnect.com, select
MOO/MUSH/MUSE/MUCK/MUX as the codebase, and check 100+ players.
Results:
Elendor
FurryMUCK
Shangrila
Sociopolitical Ramifications
Tapestries MUCK
Only Elendor seems to be the classical RPG. Shangrila and Tapestries
appear to be adult sexual roleplay MUSHes, and Furry and SP seem to
be Furry-themed freeform RPG/socials.
Adding MUDs with 75+ players, we get
RedWall
Tenebrae
Both seem to be RPGs.
Adding 50+:
Cajun Nights (Woot, I play this one)
Castle d'Image
Firan
Gold Digger 2000
All RPGs.
So, we have 11 games, 7 of which are RPGs (and not socials).
Now let's look for LPMUD, 100+ (as a control case):
Arkadia
BatMUD
Discworld
Merentha
The Two Towers
ZombieMUD
75+:
AncientAnguish
Astaria
Genesis
Icesus
50+:
Genocide
Islands of Myth
NannyMUD
Realms of the Dragon
Red Dragon
Star Wars MUD
Total: 16 MUDs.
I have to add that these numbers are skewed by the bias in the MUSH
community (quote, MUSHes are *NOT* MUDs, unquote), meaning that
MUSHers stay away from MUD listings sites, as well as from lists
like MUD-Dev ;)
But even so, there are only a bit more LPMUDs than MUSHes among the
high-traffic sites on mudconnect. My interpretation of this is that
MUSHes *are* pretty succesful.
Miro
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