[MUD-Dev] Removing the almighty experience point...
Matt Mihaly
matt at ironrealms.com
Tue Oct 12 11:10:41 CEST 2004
Mike Rozak wrote:
> Miroslav Silovic wrote:
>> I have to add that these numbers are skewed by the bias in the
>> MUSH community (quote, MUSHes are *NOT* MUDs, unquote), meaning
>> that MUSHers stay away from MUD listings sites, as well as from
>> lists like MUD-Dev ;)
>> But even so, there are only a bit more LPMUDs than MUSHes among
>> the high-traffic sites on mudconnect. My interpretation of this
>> is that MUSHes *are* pretty succesful.
> You also need to look at dikumud and other variants. Looking at
> all muds with 100+ list shows 24 games, 6 of which are
> mush's. Plus, if you actually look at the number of users online,
> some of which are easy to get to through websites, then Achaea,
> Gemstone III, and Dragonrealms seem have the bulk of the top
> 100+'s users. A rough tally of the numbers even suggests that the
> MUD:MUSH ratio is about the same as Grind-based vs. Chat-based
> MMORPGs. (I haven't checked, but I suspect that the same ratio
> exists for low-tech MMORPGs like Runescape and Furcadia.)
Yep. Gemstone IV, Dragonrealms, Achaea, Aardwolf, Medievia,
etc. None of the biggest are MUSHes.
--matt
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