[MUD-Dev] Removing the almighty experience point...

Sean Middleditch elanthis at awesomeplay.com
Tue Sep 21 17:45:09 CEST 2004


On Mon, 2004-09-20 at 23:30 +0200, Vincent Archer wrote:
> According to Matt Mihaly:

>>> That's all. I always had a good reason to kill them.

>> Why is killing a mob in order to fulfill a quest to get xp a
>> 'good reason' but skipping the middle bit and just killing a mob
>> to get xp not a 'good reason'?

> If you still hope for some semblance of meaning from the last
> three letters of "mmoRPG", then yes, having a good reason to kill
> a mob is important :)

Honestly, there are many role playing games where you don't kill
things.  You don't have to be a violent murderer to play a role.
See "A Tale in the Desert" for a currently popular online-type game
example.

--
Sean Middleditch <elanthis at awesomeplay.com>
AwesomePlay Productions, Inc.
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