[MUD-Dev] Removing the almighty experience point...

Matt Mihaly matt at ironrealms.com
Wed Sep 22 21:16:47 CEST 2004


Will Jennings wrote:
> Mike Rozak wrote:

>> - A resource that cannot be farmed by macros. (Yes, XP is a
>> resource, just like money or iron ore.) Combat, at least for now,
>> cannot be played by a macro. I doubt any game hands out general
>> XP for something that is macroable.

> Every MUD in which combat is game-like (as opposed to
> improvisational-theatre-like) is macro-able, and most have been
> macro-ed.  Game mechanics make a poor captcha.  I would be
> interested to learn of a repetitive, game-mechanical activity that
> has survived contact with more than a few hundred players without
> being macro-ed.

To my knowledge, nobody has ever successfully automated the (very
game-like) combat systems on our games. I think it's theoretically
possible and people have automated some of it (primarily defence)
but nobody has yet made a bot that can compete with the top human
fighters yet. They've had 7 years to do it too...

--matt
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