[MUD-Dev] DESIGN: Why do people like weather in MMORPGs?
Dana V. Baldwin
dbaldwin at playnet.com
Tue Jan 4 22:19:06 CET 2005
Damion Schubert wrote:
> Wayne Witzke wrote:
>> It seems to me that there is a relatively simple solution to
>> this... Have the day/night cycle actually mimic the real
>> world. In the real world, half the world is light while the other
>> half is dark (well, sort of). Why not do this for the virtual
>> world? Then, allow the player to choose their initial starting
>> location based on when they expect to be able to play (and their
>> preference for day/night gameplay).
> I just wanted to say that I think this is a really cool idea.
I do too. Our next terrain will be on a half scale sperical earth
and this is one of the things I am most looking forward too about
it. It does however present a bit of a problem for us as a PvP and
sim game. Most of our players absolutely hate night. It makes
fighting terribly difficult and as a resyult we have modified our
time cycles to make the day:
50% daytime
25% dusk and dawn
25% night
Damien, do you find an aversion to night by the PvPers in yourgame?
Do others?
Dana V. Baldwin
a.k.a. "Gophur"
Producer
World War II Online
www.wwiionline.com
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